shouldabeenquilled: (METAL GEAR EXCLAIMATION // OH GOD)
Fakir ([personal profile] shouldabeenquilled) wrote in [community profile] krock_staaa2012-03-06 02:22 am

Fakir | Application | Siren's Pull

Player Information

Name: Kristen Williamson
Age: 24
AIM SN: Krispuppy
email: Krispuppy@aol.com
Have you played in an LJ based game before? Yep, for 5 years? I THINK.

Character Information

General
Canon Source: Princess Tutu
Canon Format: Anime
Character's Name: Fakir
Character's Age: 15-17, I'm going to go with 16

What form will your character's NV take? Notebook! Hurr hurr writer, hurr

Abilities
Character's Canon Abilities: In addition to having wicked sick dance moves, as the knight of the story, Fakir can wield a sword with some proficiency, and has been able to destroy random raven npcs without much trouble. He also fights the Ghost Knight in AKT 19 and is able to defend himself against Raven blood!Mytho in AKT 20. It's safe to say that Fakir is pretty decent with a sword, but he is by no means a super genius sword popstar ninja samurai. He is generally not going to stand as much of a chance against someone with years of intense training idk, how that Ghost Knight thing happened. Overall, he has more deft speed than brute strength, and in the past, his fears of dying by being slashed in half by ravens have made him falter on several occasions. This fear ccould halt him in his tracks, but as of his canon point, he seems to have mostly overcome it.

Fakir also has the ability to make stories a reality, but this is very unpolished skill. Being unpolished means that he has the capability, but seems to lack the conviction and/or confidence, because he knows firsthand that it can be dangerous, and it cost him his parents. He doesn't have the command of the story that, say, Drosselmeyer does, and even at his best, he seems only capable of writing about Ahiru, at least until the end of the series. In the epilogue, Fakir takes over as the storyteller of Gold Crown Town, so he can presumably write tales about other people, and has perhaps gained the conviction to write stories without being afraid of tragic implications, but we are not quite at that point yet.

Weapons: QUILL? BLOODY HAND? He doesn’t have it with him at the time of the canon point but if he could have his Lohengrin Sword (it’s just a basic knight’s sword) that’d be rad. If not, that’s cool too.

History/Personality/Plans/etc.
Character History: Hope this is sufficient, but I got a doozy of a history for you if it isn’t.
Point in Canon: Mid-way through AKT 25

Fakir is trying to make himself write a story to combat the story of tragedy Drosselmeyer is determined to have happen. While this happens, Fakir misses all of the cool action until Drosselmeyer himself freezes time and is like ‘lol imma make you write a story where you drown that duck girl you like so much’, and Fakir’s like ‘I haven’t bled in a while’ so he stabs himself in the hand to stop Dross. He then follows Uzura to where Ahiru is, drowning in the Lake of Despair. He finds Ahiru at the bottom of the lake, unable to remove the pendant and return the last piece of Mytho’s heart. Fakir and her dance a pas de deux and he tells her that they’re all afraid of being returned to the story, but he’ll stay by her side forever even when she turns into a duck.

Character Personality: On the outside, Fakir appears to be cold and cruel, as well as being extremely protective of Mytho to the extent that he goes so far as to threaten him and others on several occasions when they refuse to do as he wishes. He appears arrogant, short-tempered, stubborn, and mistrustful of people and is an individual that is overall very guarded about his feelings and motivations. He normally acts under the assumption that he knows best and thus all who oppose him are enemies and not to be trusted or that they are a waste of time. He is extremely distant and standoffish to most of his peers (and female admirers), considering them beneath his notice.

Despite how he appears outwardly, Fakir is in actuality a kind, noble(ish) individual, afraid of being a useless knight. Mytho's constant attempts to protect small animals with little regard for his own life caused the young Fakir to find the need to boss Mytho around for his safety, which is the cause of Fakir's cold exterior and demanding personality. Even though he fears the story being set in motion and thus the commencement of his fate to die in a worthless fashion, he also truly wants to protect Mytho, eventually accepting his fate as the knight while still trying to defy its tragic implications.
Fakir's trust is very difficult to gain, but once gained, is absolute. To those who can break through his hard exterior, he is a very concerned individual, filled with self doubt and a certain awkward kindness (particularly towards innocent things). He has numerous insecurities, the biggest of which is his fear of being unable to protect those he cares about and as season two progresses, he begins to doubt that he has any purpose in the story, as it seemed to be progressing without him.

Even after acknowledging his writing powers, Fakir lacks confidence in his ability to actually control the story, as not everything he writes comes true. He holds an intense disgust of Drosselmeyer, who pushes peoples' fate around at a whim for his own amusement, and Fakir seems to especially disdain the fact that his inherited story spinning powers could plausibly bring the story to tragedy as they had in his past. He tends to blame himself often, even for things that aren't within his control and he can even be cowardly to a degree, but above all, he has a sense of right and wrong. In many instances, he operates under the belief that the end justifies the means, and in this sense, will take any action necessary to execute something he believes in.

It's interesting that Fakir in the beginning of the series was so interested in controlling Mytho, but especially when season two begins, he despairs that he is not able to have the effect on the story that Tutu and Kraehe have. When he finally acknowledges his ability spin stories, he has the potential to finally control the story as he wants to, but he has changed so drastically from the beginning that he realizes you can't control people, with a story or with angry words; you have to let them make their own decisions. At the end of the series, he says he wants to protect Mytho and Ahiru because of his own feelings, not because of a role he has been forced into.

...He is also a huge dork when sufficiently embarrassed. O-OH GOD THAT DUCK THAT SAW ME CRYING

Character Plans: Seeing how he adapts to the setting of Siren's Pull, trying to NOT DIE FROM THE OH GOD, CREATURES THAT ARE EVEN WORSE THAN RAVENS, and possibly derping around with WRITING POWERS? Only maybe not, WE SHALL SEE.

Appearance/PB: check out dat asscot.

Writing Samples

First Person Sample

Third Person Sample